
Aliens: Fireteam Elite 2 PS5 cheats & save options
Review available cheats and presets, choose your values in the app, then transfer your edited save back to your PS5.
Beta: test at your own risk
Support for this game is still being tested. Cheats may not work with every game version and could damage your save. Keep a backup of your original save before applying changes.
An active subscription includes beta cheats.
Make more of your PS5 saves
Unlock NinjaSaves to download the desktop app and use supported save edits. Check your game and console compatibility first.
Available for your computer
- Windows
- Linux
Available cheats
Cheat options: 27Preview the changes you can make. Choose your values in the app after importing your save.
Credits
2Set the existing saved credit balance up to 999,999. Converted credits are a separate saved resource; their exact in-game label is unverified.
Marine progression
2Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Class kits
18Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Set the saved additional combat-rating value to 0–25. Does not alter the perk grid or directly set damage/health; gameplay effects remain unverified.
Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Set the saved additional combat-rating value to 0–25. Does not alter the perk grid or directly set damage/health; gameplay effects remain unverified.
Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Set the saved additional combat-rating value to 0–25. Does not alter the perk grid or directly set damage/health; gameplay effects remain unverified.
Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Set the saved additional combat-rating value to 0–25. Does not alter the perk grid or directly set damage/health; gameplay effects remain unverified.
Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Set the saved additional combat-rating value to 0–25. Does not alter the perk grid or directly set damage/health; gameplay effects remain unverified.
Change this existing saved value. Editor limits follow values observed in the sequel save, not verified game caps. Game-side effects remain unverified.
Set the saved additional combat-rating value to 0–25. Does not alter the perk grid or directly set damage/health; gameplay effects remain unverified.
Owned weapon progression
2Set existing weapon XP to 0–25,000. Rank is a separate control; the weapon preset applies both.
Set an existing weapon rank to 1–5. Does not grant missing weapons or mastery rewards.
Unlocked consumables
2Edit saved equippable quantities separately from owned quantities. Stock presets apply both and retain higher values.
Edit owned quantities of existing unlocked consumables. Does not unlock missing items. Stock presets retain higher quantities.
Owned mission cards
1Edit existing mission-card quantities. Asset identifiers are used where the display name is unmapped; no new card is inserted.
Ready-made presets
A set of changes you can choose together. Review the included values before applying.
Stock saved credit balances
Apply the corresponding edits to existing records. Larger existing values are preserved. No missing rewards, weapons, attachments or inventory entries are granted.
Not yet marked as tested
Set Marine rank to 50 and XP to 500,000
Apply the corresponding edits to existing records. Larger existing values are preserved. No missing rewards, weapons, attachments or inventory entries are granted.
Not yet marked as tested
Set existing kits to rank 10 and XP to 150,000
Apply the corresponding edits to existing records. Larger existing values are preserved. No missing rewards, weapons, attachments or inventory entries are granted.
Not yet marked as tested
Set owned weapons to rank 5 and XP to 25,000
Apply the corresponding edits to existing records. Larger existing values are preserved. No missing rewards, weapons, attachments or inventory entries are granted.
Not yet marked as tested
Stock existing unlocked consumable counts
Apply the corresponding edits to existing records. Larger existing values are preserved. No missing rewards, weapons, attachments or inventory entries are granted.
Not yet marked as tested
Stock existing mission cards
Apply the corresponding edits to existing records. Larger existing values are preserved. No missing rewards, weapons, attachments or inventory entries are granted.
Not yet marked as tested
Aliens: Fireteam Elite 2 on PS5: questions and answers
- Can you use cheats in Aliens: Fireteam Elite 2 on PS5?
- Yes. NinjaSaves lists cheat options (27) and presets (6) for Aliens: Fireteam Elite 2 on PS5. Import your save with the NinjaSaves desktop app for Windows or Linux, choose your cheats and values, then send the edited save back to your PS5 over your home network.
- Which Aliens: Fireteam Elite 2 cheats are available?
- Available cheat options include Converted credits (saved resource), Credits, Marine experience, Marine rank, Custom kit: experience, Custom kit: rank, Custom kit: saved bonus combat rating, Demolisher V2 kit: experience, and 19 more.
- Which editions of Aliens: Fireteam Elite 2 are supported?
- Options are listed for PPSA29920. Regional editions and save versions can differ, so your exact save is checked after you import it. This game is in Beta: cheats may not work with every game version, so keep a backup of your original save.
- How much does it cost to edit Aliens: Fireteam Elite 2 saves?
- Importing saves is free. Sending an edited save back to your PS5 uses one save from your Ninja Pass monthly allowance, which resets each time your membership renews. A save only counts when your PS5 confirms it received it.